HTML Developers Page
WARNING! FRESH HTML!
NOT EVEN PROOF READ YET!
Stuff I've Done
I have been active in/on the web now for around 3 years and have been on the
internet now (in one manner or another) back before there WERE any graphic
user navigation tools such as Netscape, I.Explorer, or even Mosaic! Back
when I got started, we didn't even
any have point and click interfaces... all we had were things
like telnet, ftp, gopher, or the God send... Lynx (the ASCII browser for all
you I-Net whippersnappers).
"Mouse? I don't neeeed no steengkeeng MOUSE!"
Anyway.. off the Grandpa kick...
Back in '95, while attending Texas A&M I was
elected the Chairperson of the IEEE Tech Web Page Committee. My main
responsibility was to gather together people that were interested in writing
for the page, teach them HTML authoring, assign them all sub-pages to work on to
match the base page, and to myself write the base HTML Web page for the IEEE Tech
professional society. I created the base page and used my still image video
camera to capture, for our web photo album, many of the images of the things our
group was involved in. Unfortunately, after I left A&M the page was not well
maintained, was totally re-written, and is now stagnant and looks
terrible (except for my ray-traced logo that they kept on the page...
I created the logo for the group using some very fancy ray-tracing Software (see below).)
The rest of my Web writing adventures have been mainly for friends and for fun.
i like fun... fun is good
HTML & Related Info Links
| HTML Ref. || HTML Quick guide + Netscrape/Expl-horror tags ;v) |
| HTML Tutorial || Full-Blown HTML Tutorial |
| Browser Watch || Shakedown showing % of various borwsers currently being used on the WWW! VERY Informative! |
| Backgrounds || Background WWW/FTP site|
| GIF Anims Page || All you EVER need to know about GIF anims. Also has many HTML authoring tools too! |
Ray-Tracing (/ray-tray-sing/): The method of creating, in a computer, a simulated
three-dimensional world with three dimensional objects of varying sizes, textures, and graphical
bit image maps; placing various forms of lighting in the computer generated world and
using the computer to create, render, or 'trace', every single 'ray' of light as it
bounces, reflects, refracts, bends, and scatters, from the light source (>64,000 beams/light source!)
thus allowing one to create very way cool looking, photo-realistic images, logos or even animations!
This process is very computationally intensive and can take hours or even days to render
a single image!
THE USER INTERFACE
Click To View
Click To View
Here's Some FX Things That Are Done With LightWave
- Star Trek: Voyager
- Star Trek: Deep Space Nine
- Space: Above and Beyond
- Babylon 5
- Unsolved Mysteries
- Blue M&Ms (commercial)
- James Bond GoldenEye
- Bay Watch (That's right! They're Not Real!.....We
mean the explosions.)
Other Tools of the Trade...
Page Testing Browsers: Lynx/A-Lynx, Mosaic/Spry, Netscape, MS IE, Chameleon, IBrowse
Ray-Tracing (graphics): Lightwave, Caligari
Graphics Creation: Xapshot Canon Camera, Photoshop, Dpaint V, PPaint
Graphic Conversion/Uitls: Photoshop, GWS, ASDG Pro, GIF Tools, GFX, Image Studio, ImageFX
Scripting/Programming: C, UNIX/PC scripting, Pearl (examining), Python (learning)
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Email Thomas Weeks: firstname.lastname@example.org
Keywords: HTML IEEE authoring ray-tracing Lightwave Amiga